Digital Entertainment is changing the way we live. Starting from the early 1990’s, fundamental changes in markets, content and technology have altered the traditional entertainment industry, creating a significant and growing shift in how people interact, socialize, relax, and spend their time – at work and at home. The challenge and opportunity for organizations, from [...]
Digital Entertainment is changing the way we live. Starting from the early 1990’s, fundamental changes in markets, content and technology have altered the traditional entertainment industry, creating a significant and growing shift in how people interact, socialize, relax, and spend their time – at work and at home.
The challenge and opportunity for organizations, from telecom operators to media companies to publishers and web specialists, is to capture a business model that provides services and functionality within this new Digital Entertainment space that will capitalize on content through the current disruptive evolution cycle and into the future.
This is a series of five articles:
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