Digital Entertainment is changing the way we live. Starting from the early 1990’s, fundamental changes in markets, content and technology have altered the traditional entertainment industry, creating a significant and growing shift in how people interact, socialize, relax, and spend their time – at work and at home.
The challenge and opportunity for organizations, from telecom [...]
Digital Entertainment is changing the way we live. Starting from the early 1990’s, fundamental changes in markets, content and technology have altered the traditional entertainment industry, creating a significant and growing shift in how people interact, socialize, relax, and spend their time – at work and at home.
The challenge and opportunity for organizations, from telecom operators to media companies to publishers and web specialists, is to capture a business model that provides services and functionality within this new Digital Entertainment space that will capitalize on content through the current disruptive evolution cycle and into the future.
This is a series of five articles:
Whoever says that storage, hardware and bandwidth are ridiculously cheap by now should try and scale (and keep operating) cloud storage for 500k+ users – or roughly $23k per month for me. While economies of scale benefit ad-based business models, they also exponentially grow your storage costs – in the worst case for things no
Cable is everything but boring. While Web2.0 and Telco2.0 gets all the attention right now, a quiet revolution is taking place in the cable industry. And I’m talking big bucks product, service, and technology innovations.
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